Fuck yeah. I’ve been excited about this game and Devolver is a perfect publisher for this.
I’m so tired of deckbuilder roguelikes.
Are there any other types of deckbuilder? I can’t think of any
That depends, is there anything that isn’t a roguelike?
I’m pretty sure all applications are technically “roguelike” now. Hades (roguelike), FTL (roguelike), Dirt Rally (roguelike), card games (all roguelike), MS office 365 (roguelike), Android accessibility config pane (roguelike).
That’s reasonably close to what I was thinking, yes.
More traditional boardgames like dominion aren’t rougelites. Also the Pokémon trading card games or Yugioh.
Depending on how flexible with the definition you are, the megaman battle network games are also deck builders (there is “One step from eden” which is a rougelite version too).
TCGs are not deckbuilders, at least not as they’re commonly understood today. See the other comment thread for the discussion.
More traditional boardgames like dominion aren’t rougelites
I was referring to video game deckbuilders. I couldn’t think of any, but I’ve had a few pointed out to me.
Yeah I missed that when posting. Personally I disagree with you regarding tcgs counting, as many tcg video games end up playing as deck builders (since you develop your deck throughout the game). Especially since that’s effectively what happens with games like midnight suns.
One game though I did think of that is sorta a deck builder and not a rougelite (and not a tcg) would be Stacklands
It’s perfectly possible for a TCG to be a deckbuilder, I’m sure. Especially video games that get to do all sorts of stuff to break the rules. My comment was directed at classical TCGs like MtG.
Stacklands looks pretty interesting, might give it a whirl
Kingdom Hearts: Chain of Memories 😂
Inscryption, Midnight Suns, Dungeon Drafters come to mind.
Inscryption just defies categorisation, it’s a unique everything. But yeah, I wasn’t aware of the other non-roguelite deckbuilders. Wonder how they get balanced? What’s stopping the player from building a monstrously strong deck?
I think the idea is that you have to build a monstrously strong deck to progress.
Actual card battle games like Magic the Gathering.
Or deckbuilding like those castle/turret defense games.
I’d have to agree with @[email protected], I’ve never been a fan of roguelike games where your next move/ability is left up to what you draw from your deck next.
CCGs like MtG are very different from the current meaning of deckbuilders. I’m not sure which castle / turret defense games you’re referring to.
When did “deckbuilder” stop applying to TCGs? Isn’t that the original definition of a deckbuilder game?
I can’t think of any off the top of my head, but a quick search leads to some titles like:
Shapebreaker - Tower Defense Deckbuilder https://steamcommunity.com/app/1924010
I’m not sure when or about the original meaning, but in the modern context deckbuilder usually refers to games that let you build or modify your deck during gameplay itself. Dominion invented, or at least massively popularised, the genre in 2008. By the current definition of the genre, there is significant inherent overlap with roguelites. In the boardgame world, games like Frosthaven would be an example of a deckbuilder that’s not a roguelite, though the deckbuilder element there is pretty thin. Slay the Spire was probably the first, or at least first successful, computer game deckbuilder that I’m aware of.
Well, apperently I’ve been misusing the term “Deckbuilder” for a while. TIL. Thanks!
For a peek into the history of the term - https://boardgamegeek.com/thread/693430/magic-the-gathering-and-dominion-which-is-a-deck-b
Apparently the shift was more than well under way by 2011.
“One for exploring and one for fighting” is much less meta than I was expecting from a “Double-Deckbuilder”.