Hard disagree. Doom Eternal was a rhythm game disguised as an FPS and I hated it. It’s crazy to me how widely acclaimed it was even over Doom 2016, which I thought was amazing. I’m glad they shifted back towards a more grounded FPS style that doesn’t force you to juggle your entire weapon arsenal nonstop the entire game.
Is Dark Ages really more grounded? What the hell does that mean here?
I had issues with Eternal demanding I use the weapons the way the devs intended, but when I saw parrying was a central part in Dark Ages, it was an easy decision to wait. Icon of Sin was peak because it was chaos management. I managed the Marauders, but just couldn’t be assed to beat the Dark Lord.
Good thing the indie scene is making their own Doom likes.
I really enjoyed 2016, couldn’t get into Eternal though. I’m definitely going to hold off on this new one until it’s been out longer and goes on sale, unless it gets standing ovations. Then, if I don’t like it I haven’t lost much.
No, I will make sure everyone understands that the game they subjectively like is objectively bad. I refuse to back down when people are making very clearly outlandish statements.
Edit: prove that it’s a rhythm game without using sequential button presses as a metric.
Have someone that’s even just moderately good at Eternal and then watch their keyboard strokes. It’s a combo-centric game, where you’re constantly juggling weapons and jumping to and fro, and eventually it slides into a “flow.” It’s not literally a rhythm game, but it actually kind of is once you hit that flow. I don’t know how to explain it beyond that; but, it’s not a hot take in the least, as even huge fans of it have agreed with the sentiment.
I played it for just a couple of hours and I understood why you were saying that. It was either dance around like an idiot or make no progress. I didn’t like it and stopped playing it.
yeah i love doom eternal and you’re completely right here. i think it’s definitely more noticeable at higher difficulties, but the game absolutely demands a certain rhythm
Who did you get that from? Doom Eternal is in no way a rhythm game, weapon swapping was no different from 2016 to DE. The only enemy that ‘requires’ it is the marauder and god forbid you need to switch between two weapons.
No, better to strip everything that made Doom good - down to the fucking double jump. Bad joke.
You’re so wrong it’s almost like the version you played came from another reality.
Guns and ammo all loop back on eachother forcing you to use everything you have to keep shooting. You can’t stick to one gun for more than a few shots lmao. Either you’re larping and you didn’t get past muraurder and you’re just spitting a youtuber take.
First off, it’s a first person shooter. What you’ve said is literally how first person shooters work. Not to mention: if you’re suggesting that I’m larping while trying to suggest you don’t have nigh infinite ammo for every encounter in eternal… idk, I’m gonna laugh at you with my other friends who love doom.
Second, are you suggesting that you like the fact that you only need to use one out of… how many, 16 weapons?
Ewww I don’t like the fact that this game… makes me play it and doesn’t just let me autopilot through everything.
Yes I’m sure that Dark Ages has appeal to kids and old people. I am neither.
This will be a very amusing conversation with my friends. Cope harder, dark ages is shit.
Edit: by the way, it takes 20 seconds to charge one pip of the chainsaw. If you’ve somehow used all of your resources in 20 seconds and the thing isn’t dead; you’re just bad. Not to mention infinitely spawning fodder for ammo.
Hard disagree. Doom Eternal was a rhythm game disguised as an FPS and I hated it. It’s crazy to me how widely acclaimed it was even over Doom 2016, which I thought was amazing. I’m glad they shifted back towards a more grounded FPS style that doesn’t force you to juggle your entire weapon arsenal nonstop the entire game.
Is Dark Ages really more grounded? What the hell does that mean here?
I had issues with Eternal demanding I use the weapons the way the devs intended, but when I saw parrying was a central part in Dark Ages, it was an easy decision to wait. Icon of Sin was peak because it was chaos management. I managed the Marauders, but just couldn’t be assed to beat the Dark Lord.
Good thing the indie scene is making their own Doom likes.
If Doom Eternal is a rhythm game, what does that make Metal: Hellsinger aka “Doom but as a rhythm game”?
https://store.steampowered.com/app/1061910/Metal_Hellsinger/
(really great game btw)
I really enjoyed 2016, couldn’t get into Eternal though. I’m definitely going to hold off on this new one until it’s been out longer and goes on sale, unless it gets standing ovations. Then, if I don’t like it I haven’t lost much.
Yeah I called it Doom Doom Revolution.
Still cool tho
Rhythm games are consistent every time.
Pressing buttons sequentially does not a rhythm game make. By your, incorrect, definition — fuckin WoW is a rhythm game.
Dude, relax the confrontation mode, it’s not Reddit
No, I will make sure everyone understands that the game they subjectively like is objectively bad. I refuse to back down when people are making very clearly outlandish statements.
Edit: prove that it’s a rhythm game without using sequential button presses as a metric.
Could you elaborate on the „rythm game“ part?
I get that eternal was way more saturated and faster, but Rythm?
Have someone that’s even just moderately good at Eternal and then watch their keyboard strokes. It’s a combo-centric game, where you’re constantly juggling weapons and jumping to and fro, and eventually it slides into a “flow.” It’s not literally a rhythm game, but it actually kind of is once you hit that flow. I don’t know how to explain it beyond that; but, it’s not a hot take in the least, as even huge fans of it have agreed with the sentiment.
I played it for just a couple of hours and I understood why you were saying that. It was either dance around like an idiot or make no progress. I didn’t like it and stopped playing it.
yeah i love doom eternal and you’re completely right here. i think it’s definitely more noticeable at higher difficulties, but the game absolutely demands a certain rhythm
A rhythm game?
Who did you get that from? Doom Eternal is in no way a rhythm game, weapon swapping was no different from 2016 to DE. The only enemy that ‘requires’ it is the marauder and god forbid you need to switch between two weapons.
No, better to strip everything that made Doom good - down to the fucking double jump. Bad joke.
You’re so wrong it’s almost like the version you played came from another reality.
Guns and ammo all loop back on eachother forcing you to use everything you have to keep shooting. You can’t stick to one gun for more than a few shots lmao. Either you’re larping and you didn’t get past muraurder and you’re just spitting a youtuber take.
First off, it’s a first person shooter. What you’ve said is literally how first person shooters work. Not to mention: if you’re suggesting that I’m larping while trying to suggest you don’t have nigh infinite ammo for every encounter in eternal… idk, I’m gonna laugh at you with my other friends who love doom.
Second, are you suggesting that you like the fact that you only need to use one out of… how many, 16 weapons?
Yes I’m sure that Dark Ages has appeal to kids and old people. I am neither.
Infinite ammo? Sure! Chainsaw a guy, more ammo!
You wanted to keep shooting? Sorry, there’s no more ammo left for what you’ve unlocked, time to punch the chainsaw clock.
Out of chainsaw? Oh no! Guess you’re stuck with the two guns you hate.
Your comment speaks like it was played below Easy mode. Some of us actually like the demons to hurt us.
Riight
This will be a very amusing conversation with my friends. Cope harder, dark ages is shit.
Edit: by the way, it takes 20 seconds to charge one pip of the chainsaw. If you’ve somehow used all of your resources in 20 seconds and the thing isn’t dead; you’re just bad. Not to mention infinitely spawning fodder for ammo.