The fear of whatever the hell is growling right outside my door keeps me playing.
See this is what I love in at least some of the games I play… that actual, visceral fear.
Gigantic description of your perfect game
Yeah should be easy, just ask Grok to spit it out, easy peasy, done in a flash, bwahahaha!
Ok now, unironically… I am actually hoping to be able to start working on at least the gameplay systems of a game that has… many of those features, but dear lord not all of them… roughly, in some form or another, everything up to and stopping at spaceflight.
See, I’ve been crippled for almost two years now, doing nothing but PT and shit posting on Lemmy.
I am healing, but its gonna be some more months before I can sit, and use my wrist for extended periods of time.
I have been just sponging up all the useful Godot guides and extensions and useful coding solutions to problems I’ll have to solve… but I am also broke and cannot really make art assets worth a damn, unless I guess I make the whole thing at about PS1 level graphics… which, somewhat ironically, is apparently a sort of niche trending art style right now, demakes everywhere!
I also really, reaaaallly want to avoid even having really, or managing a community, and you literally could not pay me to start some kickstarter early access bullshit at Step 0, I wouldn’t even consider it untill I had basically a true beta, that is to say, feature complete or nearly so, and just needs actual testing to fix actual bugs, and money for maybe hiring some actual artists or paying for some asset packs or what not.
I’ve also got sort of a framed up version of the world story and lore for this… but only in fairly big picture ways, as … I want to make a game that basically uses the same map everytime, but has so many underlying dynamic mechanics that can actually substantively alter the world itself, to say nothing of the people and factions and wildlife that inhabit it… that it would have a lot of emergent nonsense that can just happen, and now thats what you gotta deal with.
Sort of like Kenshi or RimWorld.
Voice acting is basically out the window, just too many possible things people could say. I was thinking to do basically a sort of… modified take on what Animal Crossing does, just have a weirdly modified and stylized TTS system with different ‘voices’ and pronunciation patterns, that could all be procedurally assigned to npcs based on their attributes… and either contort that thing into making combat grunts and pain and animal sounds, or just do them more manually.
Ironically I could keeo going on about this for days, but my wrist is screaming at me so uh… maybe one day I’ll get to actually starting on all this. Been modding games for years, worked as a data analyst, db admin and software engineer… Im pretty sure I can handle the code end, the world sim, the gameplay… but getting the visual style and art assets, I’m probably gonna need help.
haha that’s my silly mishmash game idea that would be an absolute nightmare to piece together and balance, if I could at least have shelter, power, internet, and food without working I’d probably just plug away at it as a project for just friends, family and myself, but if anyone else likes it, cool.
simple graphics have been selling really well with games like lethal company or similar game thats a bit easier on the eyes r.e.p.o. I tried to do both 2d and 3d art but I have a really hard time maintaining a consistent level of detail and consistent style.
And I like animal crossing voices, or the banjo kazooie style even more, but the voice sounds is actually one of the things I didn’t like in vintage story. every time my character made a sound I had already forgotten about it even being a feature and it scared the shit out of me. It adds to the panic of getting groped by some cosmic horror though.
See this is what I love in at least some of the games I play… that actual, visceral fear.
Yeah should be easy, just ask Grok to spit it out, easy peasy, done in a flash, bwahahaha!
Ok now, unironically… I am actually hoping to be able to start working on at least the gameplay systems of a game that has… many of those features, but dear lord not all of them… roughly, in some form or another, everything up to and stopping at spaceflight.
See, I’ve been crippled for almost two years now, doing nothing but PT and shit posting on Lemmy.
I am healing, but its gonna be some more months before I can sit, and use my wrist for extended periods of time.
I have been just sponging up all the useful Godot guides and extensions and useful coding solutions to problems I’ll have to solve… but I am also broke and cannot really make art assets worth a damn, unless I guess I make the whole thing at about PS1 level graphics… which, somewhat ironically, is apparently a sort of niche trending art style right now, demakes everywhere!
I also really, reaaaallly want to avoid even having really, or managing a community, and you literally could not pay me to start some kickstarter early access bullshit at Step 0, I wouldn’t even consider it untill I had basically a true beta, that is to say, feature complete or nearly so, and just needs actual testing to fix actual bugs, and money for maybe hiring some actual artists or paying for some asset packs or what not.
I’ve also got sort of a framed up version of the world story and lore for this… but only in fairly big picture ways, as … I want to make a game that basically uses the same map everytime, but has so many underlying dynamic mechanics that can actually substantively alter the world itself, to say nothing of the people and factions and wildlife that inhabit it… that it would have a lot of emergent nonsense that can just happen, and now thats what you gotta deal with.
Sort of like Kenshi or RimWorld.
Voice acting is basically out the window, just too many possible things people could say. I was thinking to do basically a sort of… modified take on what Animal Crossing does, just have a weirdly modified and stylized TTS system with different ‘voices’ and pronunciation patterns, that could all be procedurally assigned to npcs based on their attributes… and either contort that thing into making combat grunts and pain and animal sounds, or just do them more manually.
Ironically I could keeo going on about this for days, but my wrist is screaming at me so uh… maybe one day I’ll get to actually starting on all this. Been modding games for years, worked as a data analyst, db admin and software engineer… Im pretty sure I can handle the code end, the world sim, the gameplay… but getting the visual style and art assets, I’m probably gonna need help.
haha that’s my silly mishmash game idea that would be an absolute nightmare to piece together and balance, if I could at least have shelter, power, internet, and food without working I’d probably just plug away at it as a project for just friends, family and myself, but if anyone else likes it, cool.
simple graphics have been selling really well with games like lethal company or similar game thats a bit easier on the eyes r.e.p.o. I tried to do both 2d and 3d art but I have a really hard time maintaining a consistent level of detail and consistent style.
And I like animal crossing voices, or the banjo kazooie style even more, but the voice sounds is actually one of the things I didn’t like in vintage story. every time my character made a sound I had already forgotten about it even being a feature and it scared the shit out of me. It adds to the panic of getting groped by some cosmic horror though.