It seems to me that 16-bit applications are already basically broken with 32-bit wine if you’re running a 64-bit kernel, by default it places extra restrictions over what the hardware already does to prevent apps from loading 16-bit code entirely.
Yeah most 16 bit stuff is old enough that there’s already a mature reimplementation of the game engine or old enough that it’ll run nicely in a translation layer or VM
Ok but is that because of fundamental limitations, or just because of bugs?
One’s easier to fix than the other.
If it works like real WoW64, then 16 bit applications won’t work ever but 32 bit applications that don’t work will be because of fixable bugs.
It seems to me that 16-bit applications are already basically broken with 32-bit wine if you’re running a 64-bit kernel, by default it places extra restrictions over what the hardware already does to prevent apps from loading 16-bit code entirely.
https://gitlab.winehq.org/wine/wine/-/wikis/FAQ#16-bit-applications-fail-to-start
Guessing that’s why they don’t feel it’s that important to continue supporting, seems a VM is the future for these apps.
Yeah most 16 bit stuff is old enough that there’s already a mature reimplementation of the game engine or old enough that it’ll run nicely in a translation layer or VM