• 6 Posts
  • 111 Comments
Joined 2 years ago
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Cake day: July 25th, 2023

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  • You could just as easily in the spirit of this community do it with the same name and code, same way they do it for cracked games.

    You could, and unless you’re trying to profit off it the original devs likely won’t care.

    And also [bank on] pirates to not outright rip them off, which seems to be working for some reason…

    They already publish it under GPLv3, they want it to be free (as in freedom) software.

    I don’t care about any security concerns. If someone does not want to build it themselves or download from a third party they can buy it for their convenience. Or they can take the risk or find another way to install it.

    For example I looked up whether Strawberry is on Winget, the Microsoft package manager for Windows. And look at that, it’s completely free to download by the original developer [1]. @[email protected]

    They only ask users who are too lazy and want to download through the Microsoft store for payment. I get why you don’t like there being no binaries on their site by them, but they do provide free ways to install it. They just don’t tell you about it.

    [1] https://winget.run/pkg/StrawberryMusicPlayer/Strawberry

    Edit: For anyone who does not want to click the link: winget install -e --id StrawberryMusicPlayer.Strawberry installs Strawberry on any Windows computer. Officially.



  • GPLv3 is a copy left license. If you legally acquire the source code (it’s public already, so anyone does), GPLv3 does not put any restrictions on you when it comes to building, selling, distributing, modifying the code.

    I pointed out the name because trademark law is seperate.

    And yes, GPLv3 has some requirements like attribution (mention the original developer somewhere), and you have to point out where to get the source code (already public in this case). Also, if you make any changes to the source code you must provide those changes to anyone you distribute too under the same license.

    These restrictions apply to eg. UNIT3D too. Some (most) torrent trackers seem to violate the requirement to provide their changes to their users and want to keep them private. But I never asked them whether they’d provide me their source.

    Otherwise GPLv3 does not pose much restrictions on it’s users, especially not on distribution.




  • So what’s the crime here? Publishing something Ninty didn’t want to get out yet?

    Theoretically any streamer could get sued for copyright infringement by the copyright holders. This is because they own the gameplay, irrespective of whether someone plays it themselves or watches someone else play it. That’s why Nintendo sues for copyright infringement. Usually game companies understand streamers correctly as free advertisement (sometimes even paid) and don’t sue.

    Edit: I can imagine they look at broadcasting playing their game in a similar way to someone reading a book out loud publicly. Which is also copyright infringement.

    I agree with you on most of your points. And just wanted to clarify this.








  • I fail to see the problem with not being able to seed to 1:1. Most sites provide points for seeding over time which can either be used to increase upload or buy free leech tokens (which allow you to download anyway). It should be more than enough to download what you want once you have a large enough seeding size.

    The BitTorrent protocol prioritizes fast seeds to achieve the best possible transfer speed. It’s goal is not for everyone to be seeding to the same ratio.

    Also the best way to help the network is to keep content available. For this purpose the speed of it’s seeds is not as important.



  • “given the same source code, build environment and build instructions, any party can recreate bit-by-bit identical copies of all specified artifacts”

    NixOS does not guarantee bit-by-bit identical results. NixOS hashes the inputs and provides a reproducible build environment but this does not necessarily mean the artifacts are identical.

    E.g. if a build somehow includes a timestamp, each build will have a different checksum.



    • Usenet is particularly useful for media like movies and tv. I wouldn’t trust executables (games, other software).

    • The ISP does not care what you do, except for selling your data to advertisers etc.
      If an ISP receives complaints from copyright owners about illegal things you do, they are required to tell you that you must stop doing those illegal things (or even pass on your personal information, depending on your jurisdiction. Looking at you, Germany).

    • Given your only downloading from Usenet, not uploading like with torrents, you can’t get sued for distributing copyrighted materials.
      Thus the theoretical possible fine amounts to pretty much the price you’d pay to legally buy a BluRay. This price is so low it does not make financial sense for copyright owners to sue individuals who simply download.

    • Usenet is legal, just like VPNs are legal and using the Internet is legal. Given your using transport encryption, only your Usenet provider and you know what you download. Just like a VPN provider and your ISP, they don’t care what you do, unless they get complaints from a copyright owner (which they won’t, because there’s no way for copyright owners to know what you do on Usenet).

    • Yes, Omicron providers and others aren’t the most trustworthy when it comes to privacy. Legally it shouldn’t be a risk, but if you really care just pay with cryptocurrencies, use a private eMail provider and always use a VPN from a different company.