I’m not counting that, but did he take his ‘:)’ into consideration?
I’m not counting that, but did he take his ‘:)’ into consideration?
I’m a layman, too, so take everything with a grain of salt.
As for evidence, if I both understood and remember correctly, the maximum distance we can actually see something (Hubble radius) just happens to align quite nicely with the Schwarzschild radius, a parameter based on the mass of a black hole, which correlates to its radius. They have to be identical for this theory to be true. Them almost being so could be a coincidence, though.
In addition, from our perspective, there’s no real difference between an expanding universe and one with shrinking particles. If the planck length actually shrinks, to us, it will seem like everything else will move away. Within the last 100 years, multiple people created some models for that, proving how it could work while leaving physics as we observe them intact.
A proof could be found by observing a white hole, the opposite of a black hole. A space you cannot possibly enter, ejecting energy. Think of it as the stuff entering the black hole from the outside, as oberserved from the inside. They are just a theory for now.
Once again, I’ve got not actual clue and you might want to dive into that rabbit hole yourself. It’s fun in here.
For the most part, the story is nothing to write home about and it’s not exactly the most beautiful game out there. However, I think the mechanics are great - I did enjoy my time with BD2 a lot and would recommend it.
That being said, if you don’t enjoy the gameplay, it won’t change that much. You just get more classes.
I’ve not yet touched it. But since you mentioned it: How does leveling now work? And more importantly, how does enemy scaling work?
If I remember correctly, in the original, I felt strongest when I got Umbra at Lv 1 and just never levelled up.
Furthermore, how are the character animations? I saw the Emperor in the Remake and while the model was quite nice, in combination with his facial animations, I actually preferred the original. What I assume to be the original animations paird with updated models seemed too uncanny. However, that problem could be specific to him.
That’s a fair point. My family isn’t exactly known for getting old. I didn’t even meet half my grandparents and the only one I really got to know only lived into my early teenage years. I’ll probably only get to around 70 myself.
Damn, I’m about a decade older than you and there’s no way I’d call 1950 recent in any way. For all I care, it’s just as much ancient history as the roman empire. I don’t know anyone alive from either period, at least not on a personal level.
2100 on the other hand feels closer because I’m expect to come close to it within my lifetime. At least closer than I ever was to 1950.
I never came around to Monark. Was it any good? I can’t quite remember what detered me back then. This does seem like it’s build on it.
Edit: Got corrected in another thread, these games may seem similar to me, but have different devs. It’s just the same publisher. These devs made Crymachina.
Those are some impressive scores, sucks that I don’t own anything I could play it on. Hopefully there’s a Switch 2 port in the future, since I’ll likely get one once a new Xenoblade game is on the horizon.
I’m not big on hardware, is a Switch 2 stronger than the weak Xbox version?
Did they change anything meaningful, like removing that aweful level scaling?
Honestly, there is no comfortable way to use Joycons. I practically never used them, the first and only accessory I bought was an adaptor for my DualShock. I just won’t buy games that don’t work with it, just like I did with motion controlled games on the switch.
Most likely, the feature will be heavily used in early games. Just like every other forced gimmick. After about a year, I’d guess, it will be only mandatory for party games, lazy ports and 3/DS emulation - which I think this feature was kinda made for.
Earlier this year, I was in a similar predicament. I actually told Triss that I loved her. However, that only works if you take advantage of her while she’s drunk at the party. (She falls down while drunk and after you catch her, you can randomly kiss her.) I didn’t and locked myself out of romancing her early.
I would have lost many hours of progress by going back and frankly, I didn’t want to go for that choice. I cut my losses and went with Yen. Since then, I finished the whole game, DLCs included, and I don’t regret my choice. She gets a lot better later on and I came to appreciate her. Her quests are good. I just think the game does a poor job introducing her. I don’t care for either the books or the show and I’ve only played Witcher 2 once on release. With my first playthrough of Witcher 3 only starting last year, I knew literally nothing going in. Up until I could romance Triss, Yen was annoying and arrogant.
Guess I’ll start with the same disclaimer: I don’t think I’m too smart for chess or anything.
I always thought chess is kinda boring. Don’t get me wrong, it’s fun enough as a novice. It’s probably also fun for people who mastered it, I’m not denying that.
However, for everything inbetween, it’s mostly about memorizing stuff. You just learn hundreds of openings and how to counter them. From what I’ve seen, a lot of intermediate players fall apart once they go off-script. It takes years until you’re good enough to strategize properly on your own, like a novice would, without some going “That’s the ‘double helix chin twister’” and beating you.
It’s kinda like the problem multiplayer games often have for me. There’s a set meta and you either learn it or lose. To experiment yourself successfully, you have to invest a massive amount of time. Experimenting myself is the fun part. I’m don’t want to invest hundreds if not thousands of hours before I get to have fun.
The megalomania and random usage of IT terms check out, but I’d be suprised if he knew all references or even words used. Dude’s too busy playing Polytopia high on ketamine.
Iirc, we had sex ed in 3rd or 4th grade at age 10 or 11. Maybe younger, depending on the age you entered 1st grade.
It was repeated at grade 5, I think.
I don’t remember ever asking my parents anything and they never sat me down. I don’t think anyone ever seriously told me any fairy tales or misinformation.
I’m still on my Metaphor ReFantazio playthrough, and I’m still loving it! I’m currently in the main dungeon associated with the first tournament trial.
However, I just unlocked endless mana by virtue of stealing it from enemies and all resource management has been thrown out of the window, I presume. I don’t like limiting myself, but I also think JRPGs need proper resource scarcity to be good - it’s probably both the most important and most overlooked design parameter for a great dungeon.
There are these stealth sections with the main boss, I presume. Every time he catches me, I get to steal mana from him with three characters and on my last turn, there seems to be a guaranteed escape. That’s 15 mana a turn, or 45 per fight, which means I’m fully regenerated within minutes if I want to.
Due to this excessive amount of MP recovery, these dungeons don’t feel tightly designed at all. Persona 5 was a lot better at this, even though the endless ammunition in Royal made it way easier. I don’t think these games should have any skills to regenerate MP.
Probably spend way too much time playing Metaphor over the last week and I don’t plan on stopping. Shin Megami Tensei is one of the few franchises, along with Xenoblade and Dragon Quest, to always capture me like this. Metaphor isn’t a SMT game by name, but by heart it’s just Persona 6 - I highly recommend it.
I think they want to intimidate others, but honestly giving him this much of a spotlight should be the dream of anyone thinking about attacking another CEO for attention.
Just in time for the Rust debate to kill its momentum development wise! (/s, likely)
So… he thinks his syllables are ‘Chri’ and ‘s’?
Now that I think about it, I wonder how large the ratio between ‘(’ and ‘)’ across the entire internet is, due to emoticons.
Most people write them left to right. Now, do people use the smiling one ‘:)’ more or the sad one ‘:(’? My gut feeling would be a larger quantity of positive emotions, however, people tend to use ‘:D’ instead.
How about individual chats? This could actually be an indicator about the relationship between people, at least in an era before emojis.