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Joined 2 years ago
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Cake day: June 9th, 2023

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  • Ultimately, the world is not a grid. So while grids may be great for pure strategy games like XCom (and I really enjoyed XCom, not knocking it at all), I think a lot of people would say that for more story-focused games like RPGs, they break the immersion. Thus, BG3 (which I’m also really enjoying) does not use one. Neither do any of the party-based RPGs that I can think of off the top of my head. For me personally, it depends on the game. I am perfectly happy without one in BG3. But I enjoyed having one for XCom, and more recently for Warhammer 40k Mechanicus. I would offer that as a suggestion if you are looking for a gridded turn-based strategy game.






  • Current game pet peeve - the delay after each enemy acts in combat in Baldur’s Gate 3. I absolutely love this game, but big combats take longer than they should because after each enemy acts, there seems to be a 5-10 second delay before moving on to the next.

    Favorite game pet peeve - The overall poor performance/memory management in HBS’s Battletech game. Again, love the game, have put nearly 2000 hours into it over the years, but damn the performance can just be painful sometimes.