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Joined 2 years ago
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Cake day: June 17th, 2023

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  • That’s kind of the story with VR everywhere though: there’s a tiny handful of AAA titles and a ton of indies. You have to dig a little more for the gems. PSVR1 was the same. I do have to disagree than any multiplat game would be better on Quest: it’s massively underpowered. This video shows how drastic the difference can be.

    It is a shame that we’re not going to get any more Bethesda games ported to VR (there’s a rumor that the “exclusivity” Sony was negotiating for Starfield was really a VR port), but PSVR2 does have some decent games still in development. Remember, it has only been 5 months since it launched. Eurogamer occasionally publishes a video with clips of upcoming games. Their latest one has 111 games in it, and while some of it is shovelware or just not things I’m interested in playing, I’m personally looking forward to around a dozen of those.




  • Incorrect. If you aren’t using WifiManager, you don’t need ACCESS_WIFI_STATE or location permissions. ConnectivityManager gives information to know the connection type with only ACCESS_NETWORK_STATE, which is granted automatically on install without prompting the user to allow.

    And besides that, you should really be checking ConnectivityManager.isActiveNetworkMetered() instead of the connection type anyway, since the user could be on tethered wifi, for instance.