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Joined 2 years ago
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Cake day: June 30th, 2023

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  • but there is a reason writers, artists, and the people making a shit amount of money for the work they put into the things we love.

    It’s because their contracts are exploitive, not because of piracy. Piracy is almost always done by someone who wouldn’t have paid (Whether because of lack of ability or choice) anyway. A large majority of people pirating can’t afford the content (Which means they wouldn’t have been a paying customer if pirating wasn’t an option), can’t get it legally (Which means they wouldn’t have been a paying customer if pirating wasn’t an option), wouldn’t have bought it anyway out of principle (Which means they wouldn’t have been a paying customer if pirating wasn’t an option), or (Mostly in the case of games) they’re trying it out to see if it’s worth it.

    This idea that everyone that pirates could and would buy it if pirating wasn’t an option is completely false. Most of them just wouldn’t consume the content if pirating wasn’t an option.





  • A) That is union busting

    B) It’s fucking expensive, both in actual costs and lost revenue, to keep doing that. Eventually the company will realize they can’t afford it and stop, or they’ll go bankrupt.

    C) Being forced to recognize the union means you need to negotiate with the union. Which means you need to make a union contract. Which can include language about how closing down locations is handled. Or how opening up new locations is handled. Like, say, they can only hire new union workers. So they can close down 1 location, then they have to hire union anyway at the new location, so what’s the point?

    To be blunt, what you’re describing has exactly 0% chance of working out in the company’s favour over the long term. More than that, it has little chance of even working in the first place. It’s this absurd idea based in nothing.