There is a lot to dissect about this whole topic but in short, yeah.
Bullets go through normal cars fairly easily. This armored vehicle isn’t equipped with a LMG on top, it’s intended to get a swat team close to a situation without risking everyone getting picked off by small arms fire.
A little disappointed - I wish there was a bit more variety in the communities. There are some smaller ones but there are very few people there, so it’s not much of a conversation.
The only other complaint I would have is seeing an article and then 3-4 communities in each of the big 3-4 instances all talk about the same thing. So you’ll be scrolling and see over a dozen conversations about Linus, which is a little annoying.
I had a player who pitched a backstory like this.
We changed it so on their last big job, it went sideways and they barely survived. Now they’re recovering and slowly getting back on their feet, which is why they’re level 1.
The player likes it because they can have a cool backstory.
As a DM, I like it because I tied their reputation and fame to the campaign.
Age of Empires 2.
I like the mix of challenges the enemy factions bring, the randomness of the levels, and the flexibility of how I build up my army.
Not to be blunt, but there are no ‘ethical’ companies. But at each of those companies, there are good people and good devs who don’t agree with the unethical decisions their management has made.
If there is a game you strongly feel you would enjoy, you can get it knowing you’ll be supporting at least some good people.
All that being said I do still draw a line and there are some microtransaction-hells I refuse to touch.
These are all a little broad. Hand drawn like darkest dungeon, Hades, or like Cuphead? 3D as in realistic or low poly?
Art style should go hand in hand with game thematics. Celeste’s precise platforming goes well with it’s pixel art style, and if they made another version with very high fidelity 3D graphics it would likely hinder gameplay. Likewise, Hollow Knight would lose much of its charm if it went 8 bit pixel art.
All that being said, low poly art can look really good but can also feel really cheap. The same for low bit pixel art. Those aren’t deal breakers for me, but if I was judging purely based on art direction, I would (probably) vote those out.
Edit: Almost forgot, I’d probably lean towards hand drawn for most desirable as it can look very, very good and is usually highly unique.
Yeah I love those diagetic menus/UI elements.
I don’t care if flipping out a lighter is necessary to see what your objective is on a notebook, it just feels better than scrolling down a quest log.
I wish my players would remember to use their cool magic items.
If it doesn’t do direct damage, it gets stuffed into a pocket and is never seen again.
I once worked at a place with a ping pong table. I got a lot of ugly stares from managers if I actually tried to use it, so it was mostly left alone.
Now whenever I see jobs that list something like that as a perk, I usually see it as a negative.
It’s pretty soul crushing - For some its ‘walk away from the game industry forever’ levels.