• 0 Posts
  • 16 Comments
Joined 2 years ago
cake
Cake day: June 11th, 2023

help-circle
  • Yeah you could, and that’s why it’s pretty solid branding. Just like “Instagram”, it can be said pretty easily in most languages and it abbreviates nicely (Insta/Masto), so you can make it short.

    It’s arguably better to have a shorter one or two sillable word as a name, but that is a close second choice.

    Now, the toot thing is dumb, and since it’s only vaugely official I insist on calling them “posts” on all apps.

    You want to talk about a dumb name, let’s talk “Fediverse”, which may be the stupidest word conceived by any human since “blogosphere”, sounds extremely goofy and is just inaccurate and redundant. I mean, “The Federation” was right there, sounds badass and it actually already means “a collection of federated things”. A “fediverse” means nothing, but if it id, it’d be “a collection of federations”, not “a collection of federated things”.



  • Is it, though? They seem very comparable to me these days.

    That, and I’m pretty sure one of the multiple extensions I use to make Youtube watchable has a memory leak, because I do end up having to restart it periodically.

    And yeah, I do miss the automatic tab grouping feature, trying to replicate it is such a hassle on Firefox.

    Crucially, though, I still main Firefox despite all that, so… I guess that’s my vote.




  • We’re getting into the weeds of DnD now and I’m not into the tabletop side of things enough to be that guy for you, so I suggest you google these things from better sources.

    But basically, as I understand it there is an open license that allows people to make RPGs based on the DnD ruleset and actually sell them. Been there for ages, it’s at the core of several other popular systems, including Pathfinder’s “just keep playing 3rd edition forever” take. Hasbro tried to shut that down and monetize those derivatives as part of a wider push to milk the recent mainstream popularity of DnD (on the plus side that’s also how we got BG3 and the new movie, so… take the good with the bad, I guess?).

    Fan pushback was swift, strong and mainstream, so I believe they pulled back on those plans for now.


  • Yeah, in Midnight Suns specifically I don’t think the grid would have worked, because that game is built on grinding extra turns and extra damage from interactions, so you need to be able to line up things with each other. Like, you don’t just want to hit, you want to hit so that the guy goes flying into an explosive that topples a thing that then falls on another guy. It’s more of a puzzle game than anythign else sometimes. They even have a challenge mode in there with those sorts of setups.

    I think it’s perfectly fair to be mostly into grid tactics, it’s almost a different genre. I don’t think you can legitimately look at BG3 or Midnight Suns and suggest it’s the same type of thing as Final Fantasy Tactics or even XCOM. There’s connective tissue there, but it’s like comparing, say, Devil May Cry and Tekken.


  • Hah, yeah, I guess they technically weren’t. Could have fooled me, because if you didn’t play those by pausing, queuing up every action and then only unpausing until you can queue up the next I don’t know how your brain works. BG3 is basically a Divinity sequel, though, and it goes for that same improvised feel where you’re supposed to go through the game chucking bags full of rotten fish at enemies instead of engaging with the actual combat rules. I agree that it’s a very different feel in both, though.

    CCG is “Collectible card games”. I look at Midnight Suns as a card game with some positioning mechanics, more than a tactics game. It makes a lot more sense like that, in terms of the small puzzle-like encounters and the turn optimization and so on.




  • Not 5e. I’m not a tabletop guy, but my read on Pathfinder from Osmosis is that it’s DnD for the people that never got over 3 or 3.5. Like, literally it’s based on DnD through that whole open format they were trying to shut down recently. You can tell in the videogames, too. In many ways they feel more like the old BG releases than BG3. If those games were unreasonably huge and had some wild campaign-wide mechanics.


  • I may not be the right guy to answer that. What I played of it felt very… knowing. Tool-like. It really seemed to want you to know what you wanted to do with it, just in the way it presents itself. Once I got to playing it felt like a good one of those, though, it mostly didn’t get in its own way as much as I feared it would.

    I’m assuming you already played the Divinity Original Sin games if you’re not considering rolling into those after BG3, right? Because those are pretty much more of that.

    The other obvious “basically DnD” option is the Pathfinder duology, but those games go hard in ways I definitely would not recommend for “looking into getting” into anything. It’s be ready to start over from an unwinnable scenario 30 hours in or stay away.


  • I like both, frankly. I get going with free positioning in BG3, mostly because that’s how it is in both BG1&2 and Divinity OS 1&2, so it’d be a weird change. But also, it makes sense on CRPGs where you’re trying to depict very fluid, dynamic “do what you want” situations more than tactical precision.

    I do hate in BG3 when I accidentally step on something or a command to do something places a character on top of a hazard first, but… you know, table top jank captured, I suppose.

    I will say that I’m not sure “immersion” is what the grid triggers for me one way or the other, though. Mostly grid tactical games are about optimization and precision while free roaming is about looser, fluid improvisation. If it’s a full-on tactics game I’d prefer a grid for that reason, for narrative RPGs I can go either way.

    I did like Midnight Suns quite a bit, although that’s because I’m also a CCG guy and a superhero nerd, so that angle works for me. Weirdly, it was XCOM 2 that didn’t quite do it for me compared to the first.



  • I mean… I came here to say that you can go after the guy for being a CEO, but taking a month off is not particularly controversial over here. If anything, when I talk to a US business owner, which I sometimes do, hearing about how they are constantly working is normally more of a red flag than the opposite.


  • In that both The Orville and DS9 miss the point of Star Trek despite being made by people who clearly like Star Trek.

    Sorry, I know I’m alone in being grumpy about DS9, but I’ve been grumpy about DS9 since the 90s.

    My vote is for Strange New Worlds. I don’t hate The Orville, I think it’s funny and has its own sense of internal consistency, but I’d definitely watch it as a loving parody from a different political tack. If one is into academia or analytically-minded, comparing where the humor comes from in Lower Decks and The Orville would be a fantastic paper or video essay to put together, though.