

This makes no tactical sense. If a player is losing, they will do everything to stop it. Alliances are part of it.
This makes no tactical sense. If a player is losing, they will do everything to stop it. Alliances are part of it.
Moonraker?
You can not come in here with your nice colleagues and reasonable work experience. I guess it is a big corp vs small company experience.
Video Game Jounalism missed the step to professional, independent work. Either by work ethic or by an industry playing the consumer and being outside of legislatives eye.
Like how can a honest, self-paying journalist compete in marketing and access to sources, when companies can blacklist them and at the same time allow exclusive time and content access to willful pawns? - and google and consumers support it.
That’s why you explain what the helicopter really is…
RTS like AoE or Warcraft
Bullet Hells like Assault Android Cactus
Hotline Miami
every 4X game
V Rising, Diablo or Baldurs Gate
don’t forget fun stuff like:
mouse and keyboard config
audio and visual config
and the ability of the creating and looking into a log file in the gamr folder
and holding of the sword for tapping was one of the pictures circulated, that made the ukraine fencer look aggressive.
Fediverse does not use magic. They are bound cabels and cpu.
In average any datacenter wil have a better connection to everywhere else.
Yeah, the theory if front-loaded design is just reality of game development reality. No, D2 Ac4 wasn’t limited because of rentals - it was bad,because one year of crunch and still nit enough time does this to a product.
Halo1 last third is bad, because they did not have enough time, nit because they cared about rentals.
Game content dev generally starts at the beginning.