Being honest, a lot of it probably is because Lemmy is so small. I’ve subscribed to basically every even vaguely relevant community to me, and I still only get about a half-dozen posts a day in my subscribed feed.
The world is falling appart around us. Men don’t have community, often lack education and don’t see a real future anyway.
Two of the most obvious results of this are loneliness and lack of opportunity. Andrew Tate and many of the other right wing grifters flaunt having (at least superficially) both of these in spades. Its no wonder that those who are desperate or stupid (or both) would follow him.
Excluding email, nope. Seeing as no one else in my friend group uses Federated services, and they’re all still too small to cover most niches, there isn’t really anything for me.
Mechanical complexity as in the amount of stuff to learn to “actually play” Minecraft, aside from the controls. For example, which resources are which, what crafts into what, and how to find and gather everything. Its easy enough to punch wood, but trying to figure out (and then remember) how to craft tools or farm food while also trying to remember how to position your fingers on the keyboard is a much bigger ask.
Its going to be a lot harder to play Deep Rock Galactic or Portal 2 together if she sticks with her current perfered movement method: click and drag with the mouse.
Physical copies are kinda besides the point in terms of ownership and preservation. Just because you own the disk, doesn’t mean you have access to the software on it. DRM, as well as the laws that make it viable, have been around since well before media was sold digitally. Physical copies of the Crew are no more playable now than digital. If you want to be able to keep your games, you need to buy DRM-free, whether that limits you to digital-only or not.
On the other hand, if you want to actually own your games, we need to massively rework copyright law. The fact that a company can sell you a software licence, but add dozens of arbitrary restrictions on when, how and why you can use it is absurd, nonetheless the fact that its always non-transferable and revokable by the company for any reason. None of that should be legal.
These dumb fucks sold 8 million as 8 billion
Even aside from stuff like this, things they claim to be saving tend to be cut contracts. Contracts that have already been paid, but will no longer have to provided what they’d been paid for.
Bears are predators evolved to hunt large game, primarily with brute force (unlike something like a big cat, which relies much more on ambushes).
Gorrilas, as tough as they are, survive through intelligence. This means avoiding tough fights, and when absolutely needed, fighting as a troop rather than individualy.
So bear. But…
Does the Gorilla get time to prepare?
The one advantage gorillas have is their intelligence. If both animals are given training, or tools, then I could see the gorilla potentially winning - mostly because a bear will struggle to get any use out of either, whereas a gorilla could be trained to fight much more effectively and possibly even make/use weapons.
Unfortunately, given what I’ve seen from the party so far (and what I haven’t,) I’m not suprised. I’ve seen almost no marketing or outreach, and what I have wasn’t on their own marets, or even was outright deceitful. In particular, an ad that claimed that a vote for them was strategic and using an unrelated poll to prove it, which pretty much lines up with the attacks on the truth described in the article.
I’m probably still going to vote for them, but thats only because my vote doesn’t matter, (thanks FPTP.)
I don’t have any recommendations, but I’ve run into this too.
These aren’t mobile games, they’re desktop games, and this isn’t anything new. These same themes and effects have been used for decades. As someone else points out, even the retro Mario games have you use spinners and slot machines. RNG is exciting and helps make a fun and engaging game. I mean, by that same logic, a game like Catan should be banned because one of its primary mechanics is just being rewarded for favorable dice rolls, as you would be when gambling on dice.
What about Vampire Survivors, as well as numerous other games, using spinners or other slot-machine-like animations to represent RPG drops? Should all of these games be banned for the same reason? If anything, many of these better re-create the slot machine experience with their flashy effects and more substantial results.
I mean, personally I’ve pretty much given up on federated reddit alternatives because they lack both fucntionality (IE, searchability and decent sorting algorithms) and the content. The War Thunder community on Lemmy for example, hasn’t had a new post in nearly a month despite a large ongoing event in the game. Considering the state of the official forums, the subreddit is the only place to get content related to the game.
Probably my proudest is Crypt of the Necrodancer’s Vow Down. The game is already very difficult, but Vow Down requires beating the game in all-zones mode (rogue-like mode rather than the rogue-lite campaign) with one of the more difficult new-game+ characters, Monk. The basic game is a turn-based, grid-based RPG, with the gimmick being that you have to preform all actions to the beat, while the monsters have their turn between beats. Vow Down adds the catch that any gold, be it dropped by monsters or found in the world, kills you instantly and ends your run. Even ignoring the inherant urge to pick up dropped loot, this means you have to carefully position enemies as you kill them so as not to box yourself in with deadly loot, all while only having a fraction of a second to think per turn.
This game also has what is probably among the most difficult (while still being fair) achivememts on Steam: Beating the game with the final New Game+ character, Coda, which has the debuffs of every other character combined. According to Steam, 0.3% of players have this achivement, meaning roughly 0.3% of players have cheated in achievements.
I think the main difference is that in CSGO (and Dota) cosmetics sold directly by Valve in the game can be regulated to follow the law in all countries its available in (IE, the changes made for France in these games). Valve does not have as much control over 3rd party servers and sites. If its entirely separate like more CS gambling sites, they can (and do) just distance themselves from it and ignore it in all but the most extreme cases. On servers and custom games though, its accessed directly through their game, which is why I can see them being more strict with it.
They’re not really getting much of a cut like this though. It might drive some players back towards the official store but I doubt the small amount of money there is even remotely worth it. I kinda wonder if there’s a legal reason for this, such as needing to legally regulate transactions and gambling within their game. As is, I know some custom servers have lootboxes, for example, which could get Valve in trouble. Otherwise, it seems very out of character for the company that has previously tried to endorse paid mods (albiet in a way that gives themselves a direct cut) and is normally very laissez-faire.
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Honestly, I’d be curious how many active users we actually have. I wouldn’t be suprised if it was fewer than 1000 who contibute (including just voting) when excluding the authoritarian instances and spam.
Do any instances publish these stats?