I haven’t had this exact experience, but I struggled to game on linux for years before I asked my self why I was struggling to prove nothing to nobody when I could just not.
I haven’t had this exact experience, but I struggled to game on linux for years before I asked my self why I was struggling to prove nothing to nobody when I could just not.
Grant +2 to Panhandling using Deceive when you pay a fate point.
I am probable pretty late responding to this, but I feel it shouldnt cost a fatepoint. Its a common patter to get a +2 to a skill in situation. Each stunt is meant to be roughly as powerful as a fate point. This is like having a panhandling aspect rather than a stunt.
As for other stunts, you might make one for a +2 in a situation using your hacking skill, or one that uses your hacking skill instead of another skill your character is weak in.
BTW a watchdogs themed campaign sounds cool.
I think it depends on the game. I am studying the Blades in the Dark rulebook and really loving the detail. I think what makes a big difference is that the details provided feel like they would actually help with GM prep. This is a first for me. So many modules and rule books provide details while somehow being utterly useless. My advice would be to play test the system and only write down the kinds of details that actually made a difference in your prep and games. There is such a night and day difference I am feeling with this rulebook and I dont think its at all obvious to the casual observer. Got to get out of that author mindset and into a gm one. Thow out all that inspiration drivel and make actual facts out of the world that would matter and lead to plothooks for a campaign. … that is if you want to, generic systems are good too.
The recovery codes come as a set of numbers