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Joined 2 years ago
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Cake day: June 15th, 2023

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  • The first 3 examples seem like a mistake that an employee at this guy’s company may have made while working on a project, such as opening a pro licensed project with a personal account or vice versa. For example, he says Unity provided the personal email of an employee he pays a Pro License Fee for, but he does not say whether the employee opened the project with his company account or his personal account. The license isnt connected to the person, it is attached to the email, so using the wrong email address by mistake (or on purpose) would cause this.

    The last 2 examples seem like a mistake with how the company set up their Unity account (apparently this company used to be located at the same building/address that the unrelated company is now located at) and should be easily fixable.

    I get that people love to hate on Unity, especially on Lemmy, but I am pretty skeptical on this.


  • I couldn’t dislike Breath of the Wild any more than I do. BotW changed Zelda for no good reason, and IMO, was not an improvement. A 6/10 at best if I ignore “Zelda” in the title. Put simply, BotW is among the worst games in the Zelda franchise, up there with Zelda 2 and the CDi games, as a Zelda game.

    While the clip you provided is interesting, it features gameplay that was absolutely not intended by Nintendo, and part of the reason why they removed a lot of the abilities that let you do this from Tears of the Kingdom. Nintendo would patch the game to remove that if they could do it without kneecapping the entire rest of the game.

    Combat is tedious. Weapons have less durability than literal glass weapons in the Elder Scrolls games. Why should I get into combat when I know I am going to end up destroying 80% of the weapons in my inventory at minimum? This is completely ignoring Master Mode, which is really just “Enemy Health x10 Mode” or whatever the multiplier is. Youre not going to be able to get into any fight in the game with more than 4 enemies and have enough weapons for that, even with max Weapon Inventory slots.

    The Master Sword, legendary blade that rends evil in a fell swish? Yeah… you can only use it for like, 10 minutes. And then its locked away from you for another 10 minutes while it “recharges.” What, do I need to make a reservation with the sword so it can check its schedule before I get into every fight? Make sure its back from its vacation?

    The puzzles are easy. Like, mind numbingly easy. No dungeon-wide puzzles that take thought and spatial awareness in this game (or honestly, Tears of the Kingdom either for that matter). Zelda dungeons were the cornerstone of the game design. Each had a unique theme, memorable music, and complex design that essentially turned the entire dungeon into a puzzle itself. BotW “shrines” are cookie-cutter, copy-paste, made-in-3-minutes lookalikes. All of them easily solvable in less time it took you to get the shrine to spawn out of the floor. The “divine beasts” are even worse, but at least they are kinda unique in their textures. Unless you do more than one, because all 4 of them use identical textures.

    The story was garbage. Not only because it barely existed, but because all the interesting parts happened off-screen. Same exact problem Halo had with Halo 5 and Infinite. I want to play the story the randomly shuffled cutscenes showed me, not see all the cool stuff happen when I can’t do anything. That cheapens the experience.

    Oh yeah. That mountain you want to climb? Rain. Always rain. Go ahead, start climbing. The game will force rain to start.

    Literally the best way to play BotW is fully modded with infinite weapon durability and changing Link into Linkle. At least then I can pretend its a spin-off.









  • When it comes to gacha games or even just Asian developed games in general, Lemmy is equally as bad as Twitter, maybe even worse. Not only in hostility, but also in making comments on things that are just outright wrong or completely ignorant because they don’t play the game and literally never will.

    I don’t play Genshin anymore (stopped playing around the time of the “Rosaria Nerf Incident” because I wanted to play other games), but when I did play it, it was pretty fun. The gacha did not feel forced, I never spent a dime on the game and never felt like I needed to. The community was fine when you ignored the Twitter people.





  • There shouldn’t be any problem in using AI to translate something, translation is more or less static. Its no different than someone using a calculator for mathematics equations.

    Localizers will still need to check the AI output for contextual accuracy, but they will be able to complete this faster as they can essentially skip a step.

    My only issue with translation currently is that localizers often go too far with the liberties they take. Its necessary to ensure people from another culture can understand what is happening. For example, in a language that has no word for “rye bread” or a saying like “you are what you eat” specifically, the localizer may substitute the closest word or phrase that conveys a meaning as close as possible to the original. What is not okay is completely altering large portions of the work because of the localizer’s personal opinion. And unfortunately, because this is entirely on the localizer, no amount of AI can help prevent that. Unless translation AI can be so good that it can even understand context from the various bits of text needing to be translated. Then the developers can just use it themselves. But AI has a while to go before it gets to that point.