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Cake day: February 24th, 2025

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  • I would also like to add that 30 years ago devs had to write the engine and devtools from scratch. Player hardware and optimizations were also massive pain points that needed attention.

    I would argue that cost of development has gotten CHEAPER than it was 30 years ago, even when taking the scope of today’s games into account. Not to mention the market is also orders of magnitude bigger.

    Any schmuk today can take Unity/UE5/Godot and make something playable in a matter of days. Barrier to entry is practically non existent. Look at Palworld, Vampire Survivors, Among Us, Balatro, Terraria. For studios with AAA-level scope look at Larian studios, Warhorse studios, Eleventh hour games, Hello games.

    Large studio execs with 0 substance who don’t know what they’re doing are spouting this inflation drivel as justification to raise prices of their already failing games as AA and indie teams run CIRCLES around them.