

Ah yes, a new picture every MSHA refresher. No visibility on a haul truck when you have to climb a staircase to get into the cab.
Ah yes, a new picture every MSHA refresher. No visibility on a haul truck when you have to climb a staircase to get into the cab.
Aw man, I decided to save and quit about 5 minutes away from this boss fight and now I’m super excited to play some more.
Edit: This was a great boss fight. “Liiiives, all mortal liiives, expiiire”
Their character is the druid.
So you have Shadowheart, Wyll, and Astarion, at least. You missed Lae’zel? Did you get Gale?
There’s a Barbarian character that you can pick up a bit later than the other companions. Make sure to get her before leaving Act 1, she makes a great front-liner.
There will be more companions to get in Acts 2 and even 3.
If you have Withers at your camp, you can also respec companions or get a hireling.
I tried to play this game the way I play DnD at first, conserving resources and long resting only after multiple fights. I missed a lot of dialogue in Act 1 and had a hard time in combat.
The combat and camp events are balanced around using long rests frequently. There are a few quests that you can fail by resting (such as the inn burning down or the situation in Grymforge), but generally things are much less urgent than the game makes them sound. Don’t be afraid to dump all your resources into one or two fights and then rest.
What a cool Easter Egg!
Unfortunately, I don’t think you can put a new thing into the bottle, but it would be hilarious if you could.
Yes, you can use it like a Pokéball.
I agree. Beyond the romance bugs making him seem like a skeezy incel, his backstory is some Mary Sue shit and he has a tendency to jump on morally dubious power grabs at the slightest opportunity. (See: book in apothecary basement, Raphael, personal quest events in Act 3). He made a good first impression but he might stay in the wall on my next playthrough.
Holy shit, already? I wasn’t expecting another patch for a week at least.
Calcium and iron inhibit each others’ uptake. You won’t get the full dose of them if you take them together.
I turned down Gale’s magic show and he still confessed his love for me later because apparently the only answer to “we’re friends, aren’t we?” is either “let’s fuck,” giggling coyly, or “ew, I hate you.” I just wanted to be friends. ):
You do get locked out of traveling back to Act 1 areas some time in Act 2. I think once you enter the Temple of Shar?
I wanted to go back for another crack at the forge and I couldn’t.
Haha, did you get the Gale speedrun ending?
I have had one instance where Gale chided me for making a deal with a character I hadn’t even met yet. And the romance path with Minthara seems to be broken completely. I’m still having a blast, though.
You’re getting the Dancing Lights necklace whether you like it or not, Gale.
Act 3 is really something. I am loving all the wheeling and dealing happening. I wish it was optimized better, but the story is so exciting. I can’t wait to see what happens next.
Also, I’ve been comparing notes with my husband on his playthrough and I have had important story scenes with characters that have never appeared in his playthrough. He and I also have opposite outcomes for several companions and it’s kind of mind blowing how big the differences are.
RIP Dreadwolf.
Lmao, I just did that fight on my evil playthrough. Scraped through on Balanced due to Shadowheart’s special Darkness spell, a minor zombie apocalypse, and abusing potions of speed so Minthara could dump four smites per round on the boss.
It’s like a respec. You can either have the Oathbreaker subclass or your original subclass, they have some mutually exclusive class abilities. It shouldn’t affect things like your skill proficiencies or feats, though.