

It could be as simple as “Don’t Tread on Us” but it’s not. To be fair, the wording doesn’t necessarily imply a selfish attitude, but the ones waving a flag definitely do,
It could be as simple as “Don’t Tread on Us” but it’s not. To be fair, the wording doesn’t necessarily imply a selfish attitude, but the ones waving a flag definitely do,
The emphasis is on “Me”
We should have noticed from how much he tries to hold onto people from a distance.
As I live on through life I realize that having too much sympathy for people who are fully willing to ruin your life is a bad thing actually.
I prefer the Gamers movie solution and just say “he’s over there” in case they absolutely need to pull him to use a spell only he has for a sec.
And the potion wouldn’t heal anything, it would only give you a bonus to natural healing during rests.
This post gave me psychic damage.
Right? I’m already forced to be a human every single day. I don’t need more of that.
And yet still less awful than a Deck of Many Things.
Well I for one like being a fierce warrior with a huge number representing endurance, who remains completely unbothered and fights with full power even when covered in arrows, up until the final hit lands. Realism? pfft!
I always feel like even True Polymorph should require some sort of check or a pseudo-spellbook of studied creatures so that the user can only turn into creatures it knows well enough. Turning into anything the player can pull a stat block for is not only overpowered, it’s downright immersion breaking.
If not for that we wouldn’t have story-driven adventures anyway. The game was initially focused on dungeon crawling.
Servicing the community
In theory I think a wacky GTA-style TTRPG is not fundamentally wrong, but everyone including the DM needs to agree to it beforehand.
It’s a moment to re-establish the general idea of the adventure out of character. Trying to one-up murderhobos with fictional consequences is sure to spiral into pettiness and end up miserable for everyone involved.
I was literally thinking of that!
It makes a lot of sense to me. If you are just a low level schmuck of course you might need a magic sword or some sort of specific macguffin to bypass immunities. But once you hit level 10 you are reaching superhuman level. You’ve likely killed hordes of undead already. Might as well say you mastered the technique of the spirit tailor cut to deal with those spooky-wooky bedsheet ghosts. Unless you are fighting higher beings, trifling things like incorporeality should be beneath your concern.
D&D is not like Call of Cthulhu where you are facing things you have no hope to even comprehend, it’s to go from a feeble villager to a mighty hero of legend!
With determination!
One of the greatest flaws of D&D is insisting that martial classes ought to be completely mundane human beings. Pick your flavor, mythical heroes or anime characters, you’ll find plenty of ways someone can deal with untouchable enemies and overwhelming forces using sheer brawn or precise finesse.
All that said, the most boring way to go about it is to just hit it because your sword has a number.
Money is money.
I’ve been trying to get a 13th Age book in my native language for months but they are out of physical copies 🙁
Gotta say rolling a bunch of d6s in Shadowrun is pretty satisfying every now and then.