

Doesn’t work in the remaster; they changed so that all skills contribute to level up progress.
Doesn’t work in the remaster; they changed so that all skills contribute to level up progress.
Oblivion and Skyrim are 200 years apart, but geographically border each other. Classic Oblivion didn’t render Skyrim, but that was more for technical reasons than anything else. If you get high enough up in Skyrim on a clear day you can see the entire continent.
Morrowind also had a lot of static loot, though, and humanoid enemies had static levels. Some items, most notably Daedric armor, also never appeared in Morrowind’s levelled lists, so they could only be found at predetermined points. Exploring in Morrowind could get you some really neat stuff even at low levels.
So, we should summon a Lovecraftian Horror?
Yes, but you have to shake the cow pretty vigorously.
I’ve actually seen some arguments that requiring ID for voting would be legal if it were easy to acquire and free. Of course, the politicians arguing for ID requirements also oppose any attempt to make ID free.
I like to describe classic Oblivion characters as looking like they were all carved from the same potato.
You could also watch Chappie, which is essentially the same concept but darker and more South African.
Backwards compatibility is actually a bit of a nightmare on Linux. Ironically it can be easier to get old windows software running on Linux than old Linux software.
I’ve been discovering this on Steam, actually. Square Enix released Linux versions of some games, like Life is Strange or the most recent Tomb Raider trilogy, but they’ll crash at the main menu if you try to run them. Similarly, the Shadowrun games from Harebrained Schemes assume that you have a configured .asoundsrc file in your home directory, which likely isn’t true if you’re on a distro that has migrated to pipewire. The .asoundsrc issue is easy to fix by just making the file yourself, but LIS and TR have to use the Windows versions via Proton to run at all.
It actually doesn’t fit the rules. That comma before “announces” is completely unnecessary and accomplishes nothing. The headline should read,
Pope Francis has died, the Vatican camerlengo announces
It might partially be that Worf’s suggestion to shoot first and ask questions later tends to be the solution.
Or that TOS was progressive for the '60s but we caught up and passed it.
Or that Berman, who ran the franchise for the '90s shows, was actually pretty conservative and progressive messages had to be almost snuck past him.
I just need to know which one would be best with stuffing and gravy for Thanksgiving.
If the ping rate is irrelevant, then the good old sneakernet is a great way to transfer large amounts of data.
It’s also from the era when people were expected to read the manual while the game installed, so the game never has tutorials for certain things, most prominent being fatigue. New players tend to run everywhere, drain their fatigue meter, and struggle to hit anything or cast a spell. Just reading the manual, as the devs originally expected, solves a lot.
I’m fine with almost any changes to the combat. Oblivion’s combat felt worse than both Morrowind’s and Skyrim’s to me.
Also, Skyblivion will, at worst, only cut into their PC sales. The official remake will be the only option available on consoles due to the nature of the mod.
Kingmaker also has the problem of every encounter being designed for a full party but not actually having access to a full party until late in Act 1, after many mandatory combat encounters. The RNG also seems to hate me.
Also note that Owlcat’s other Pathfinder game, Kingmaker, is absurdly punishing. Start with Wrath.
Uh, enemies are actually less bullet spongey on high difficulties, just like the player. Some humans have armor that you have to either spend bullets shooting off or shoot around by aiming at unarmored portions, but enemies typically go down really quick.
The Sangheli in Halo actually have two fingers and two thumbs on each hand.