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Cake day: June 23rd, 2023

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  • In stark contrast to Europe, which enjoyed an abundance of high-quality iron, Japan’s geographical limitations meant that the availability of good iron ore was scarce. Japanese bladesmiths had to work with whatever they could find, which was often of inferior quality. Despite these challenges, the Japanese developed a process to create their own steel, known as tamahagane or jewel steel.

    Tamahagane was produced through a labor-intensive method that involved smelting iron sand and charcoal in traditional clay furnaces called tatara. This process required an intricate… read more (there are more weird articles)


  • There is a single one-off store in my city (Copenhagen, Denmark) that is almost exactly like a mid 90s radioshack. Cheap cables, electronics projects, bargain bin full of random components, shoddy soldering irons, etc.

    Somehow it’s still around. I’m deathly afraid that it’ll close some day, so I try to shop there whenever possible.










  • That’s a fair enough point to highlight, I think.

    You’re making an open world game in space, launching around the same time as an open world game in space from a developer thats famous for “quantity over quality” worlds. Unless starfield totally flops, then odds are everything similar will be compared to it for years to come, the same way open world fantasy games were compared to Skyrim and Oblivion before it.

    Making a point of highlighting how your game is different from starfield is not bad move, especially in a time where people are becoming more and more jaded with big open world games.