I make things with computers. Preferably artsy things, but I also like to work on random scripts and pipelines. I like D&D & video games, but don’t always have time to play them. I like pet chicken. I watch soccer, especially NWSL & USWNT, as well as some WSL and whatever happens to be on.

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Joined 2 years ago
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Cake day: July 1st, 2023

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  • I’ve played more BG3 now, and maybe I’m an idiot, but I can’t figure out how to block anything. E.g. I’ll stand at the top of a ladder to block enemies from climbing up, but they’ll happily climb up and walk right through me. Or standing on a narrow beam, and somehow they go to stand next to me on the narrow side to push me off? What am I missing? How are you able to block any space?






  • Huh, I’m not sure I agree. It’s fairly straightforward to represent any volume as a 3D grid, and depending on how the game system does the math, it’s easy to count cells on any diagonal. I think the controls are a bit messy, but Solasta has a totally usable 3D grid for things like flying, and also shows how area effects like spheres or such affect surfaces on different levels.


  • Oh gosh, I vaguely remember the pausing & queueing up action thing. I usually played 2 player, and I’m trying to remember if that paused everyone or not.

    Yea, I saw Midnight Suns as a mashup between something like XCom and a CCG. I haven’t played too many CCGs, though I did enjoy Slay the Spire. I see the cards as adding some randomness to the game, but as far as the tactical positioning it doesn’t really change things for me. I remember the environment actually factoring in quite a bit… pushing people into things, or throwing things. I guess the lack of grid didn’t really hurt that, but I wonder if I would have enjoyed it more if the grid had been there. Ultimately I don’t know if it’s the grid itself, or just a fundamental shift in style of gameplay that leads to me not enjoying these games as much.



  • I friggin love Solasta. Our tabletop D&D game kind of fell apart, and this was the first thing I found that gave me that D&D vibe. My wife liked it right away, too, so this gave us some quality together play time.

    The graphics & acting probably don’t come close to BG3, but I honestly don’t care. The battles are very fun. I think the UI is easier to understand and use than BG3, at least to start. Main actions, bonus actions, spells, etc. are all very clearly marked. Another fun feature is that you can create characters outside of games, and level them up, too. I’ve spent a good amount of time just making characters, looking for interesting results. At in person games I tend to always play the same kind of character, but being able to explore lots of different classes in an easy way was a big unexpected bonus of the game.

    There’s also a ton of user created content.

    It often goes on sale for $15. Definitely worth checking out.


  • Fair enough. I started with 3.5 and the PHB does have a section on the battle grid, though of course it’s never listed as a requirement, only an aid. I think there are certain times the grid really helps the strategy, both in tabletop and video game scenarios. Something as simple as ‘I want to block this doorway’. With the grid, it’s very obvious which squares need to be occupied. With a GM at the table I suppose you could just say ‘I block the doorway’. But, at least so far, every time I’ve tried to block a doorway in BG3 (limited play time, granted), they’ve just moved right past me, making me look rather foolish, and usually leading to my early demise.








  • I got an old cr-10 from a friend, and yes, the software and screen have their issues. But, the thing is a workhorse. At one point I had it working almost non stop, creating thousands of prints, and it handled it like a champ. This is an old printer… I don’t know how things have changed since, but I wouldn’t blanket discount Creality. I’ll say this: based on my somewhat limited experience, any printer will work great out of the box. It’s keeping it that way that becomes challenging over time.