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Cake day: October 22nd, 2023

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  • No task exists in a vacuum; optics are part of the job. Nobody can be forced to employ him in the position that he prefers. If he feels strongly about it, he can establish his own transportation company called Lolita’s Bus Line and attempt to win the school district’s contract on his own merit.

    P.S. Moderating your own self-expression to accommodate the comfort level of a diverse audience is a healthy, mature part of human social interaction. You aren’t obligated to do so, but you must expect friction and obstacles when you don’t. There are times and places to let your true colors fly. It’s wise to recognize that and seek out those settings.


  • They’re the good guys in Fallout 3 in the sense that they’ve taken it upon themselves to provide clean water and protect people from super mutants. They’re also the bad guys in the sense that they make no attempt to discern sapient ghouls from feral ghouls; they shoot all mutants on sight. And of course their chapter had a civil war so there is a splinter faction present in Fallout 3 that clings to the old isolationist tech-hoarder ways.


  • Every individual on this planet has the right to express themselves independently of how others around them might perceive them.

    Yes, absolutely. We have the right to express ourselves. But we aren’t entitled to employment in any position we want at any company we want regardless of how we express ourselves in public while representing that company. “Dressing in flashy attention-seeking outfits and displaying a sign that says Lolita” isn’t a category that’s protected from employment discrimination.

    The dude isn’t facing criminal charges. Just normal workplace consequences that anyone should have expected regardless of whether you feel it’s right.


  • It’s a matter of professionalism and optics. I work for an impressively liberal financial institution, but I guarantee you I would be written up at best (probably fired) if I showed up to work in a pink schoolgirl dress and put a sign on my desk that said “Lolita’s Credit Union.”

    The driver wasn’t arrested. His identity doesn’t appear to have been shared publicly. The wording in the article implies that he still works for the transportation company but was taken off of the school route. It’s not like it’s a witch hunt. He’s just facing the natural consequence of unprofessional behavior.

    If you’re going to be the public face of a company, you shouldn’t comport yourself in a way that anyone with half a brain cell would know is uncomfortable and offensive to your client (in this case, a Catholic private elementary school).









  • cjoll4@lemmy.worldtoBaldur's Gate 3@lemmy.worldLocked in
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    23 days ago

    I figured she would break her oath on my evil playthrough but didn’t think about it too much. Made it all the way to act 3, didn’t break her oath until she landed the killing blow on Valeria in the tribunal.

    By that point I felt like the oathbreaker subclass messed up my playstyle because it didn’t synergize as well with the spells and equipment I liked to use. I went ahead and restored her oath



  • cjoll4@lemmy.worldtoBaldur's Gate 3@lemmy.worldLocked in
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    24 days ago

    By that time Shart should have 18 or 20 WIS which would offset the lack of a proficiency bonus. Totally worth it since it’s also a +2 weapon, it gives +1 to spell save DC, and it lets you summon a cambion ally once per long rest.

    Although if you are that committed to using Shart as a melee attacker it’s probably more efficient to just respec into the War domain. I know Trickery is more thematic, but it always feels weak to me. Maybe just because stealth gameplay is so tedious.

    EDIT: I forgot that lack of proficiency also means you can’t use any of the rapier maneuvers. I don’t know if it affects any of the weapon’s other features though.


  • cjoll4@lemmy.worldtoRPGMemes @ttrpg.networkBut why?
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    27 days ago

    I agree 100% with your sentiment about the quality and depth of supplemental books having sharply dropped off! I don’t know exactly where the turning point was for me… sometime around Tasha’s Cauldron and its variant rules for racial traits, maybe… but I definitely lost interest in anything new that they put out. I saw how thin Spelljammer and Fizban’s Treasury were, and thought… “that’s it?!”

    If you don’t mind indulging me, could you elaborate on what you like better about GURPS? I tried to get into it, but was quickly put off by its extreme granularity. Character creation boiled down to (and I’m paraphrasing),

    You can be literally anyone or anything!!! …as long as you meet the budget for points. However, this is a setting-agnostic system, so make sure you check in with your game master to see if your concept is actually allowed in their game. Also the primary attributes, skills, and point values of various traits could all be quite different than the default presented here because, again, they might not make sense for the setting of your game. So maybe your game master should hold your hand through character creation. But anyways, here’s a three-mile-long list of things you can spend your points on, go nuts!

    The foreword also said something along the lines of, “here’s the most important rules, you can ignore the rest of this book and still play GURPS just fine” …but that sounds like the same thing you’re complaining about with D&D? That it leaves SO MUCH up to the game master to decide.

    In D&D 5e, personally I appreciated having only the basic rules in the PHB. I felt that combat was complex enough without having called shots, flanking, speed factor, and lingering injuries presented as the default. But when we were ready to increase the complexity, we were quite glad to have all of those additional rules written up in the DMG in a modular format.

    Likewise, when 95% of the game is focused on combat, social interaction, and exploring dungeon-like environments, I don’t see any need for the basic rules to include a fine-tuned granular system for downtime activities. “You can create 5gp worth of any item per day using the appropriate set of tools, given that you are proficient, and it costs you half that much in raw materials.” Boom, that’s super simple and it gets the job done for the majority of players who are interested in crafting during their downtime in between the actual adventures. For those hardcore outliers who desire a more fleshed-out set of rules for tools, Xanathar’s includes DC’s for a range of tasks to do with each tool, a list of specific components that are included in each kind of tool kit, and at least three examples per tool for how you can apply it in conjunction with a skill OR use the tool in a special way. It’s a lot more detailed than just “consider giving the player advantage and maybe an added benefit IDK.”

    I know you’re frustrated that it’s buried in a supplemental text rather than the core rulebook, but I don’t know. Should the PHB also have the specific rules for large-scale army battles? Maritime navigation? How to play dragon chess? There’s only so much you can fit into the basic rulebook…

    Edit to add: I hope I’m not coming across as combative. Your criticisms are definitely valid, and I think it’s a case of different players valuing different aspects of the game. I am genuinely interested to hear from someone who’s played GURPS and stuck with it; there has to be an elegance to the system that I haven’t had the opportunity to see, and I’d love to hear your take on it.


  • cjoll4@lemmy.worldtoRPGMemes @ttrpg.networkBut why?
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    27 days ago

    I mean, last I checked you have the option to be proficient with various sets of craft tools, but the system doesn’t actually explain what that actually does mechanically.

    Chapter 8, “Between Adventures,” “Downtime,” “Crafting.” Page 187 in the 2014 version of the Player’s Handbook. It tells you exactly how long it takes and how much it costs to create items using artisans’ tools. I concede that it’s pretty generic and would benefit from some refinement, but it does explain what you can do, mechanically, with your proficiency in artisans’ tools.

    (If the 2024 version of the Player’s Handbook removed this guidance then I’m not sure what to say, except that I don’t personally consider that version to be “5e.”)

    Xanathar’s Guide to Everything also has an extensive section in Chapter 2, beginning on page 78, that does a great job fleshing out each type of tool proficiency and providing novel ways to use them. I highly recommend that if you’re interested in crafting.