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Cake day: June 15th, 2023

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  • Brigador has surprisingly excellent writing. And moreover, I mean it literally.
    Between maps, you have a config interface where you pick a pilot, guns and a vehicle to put it all on. But you also have a window with Intel. You have to pay ingame money to unlock this Intel, in the same you have to pay to unlock pilots, guns, vehicles, maps. They prices are not negligible. I unlocked every single piece of Intel, many times before I unlocked other more useful things, because it was that good.
    I wanted to read more. I wanted to know more. I should point out that most of the Intel was self sufficient : it wasn’t a huge story cut up in parts. I could read one Intel and there was no incentive to buy the next more expensive one to know the end. But it was quality military sci-fi and so much lore building. And here and there, hints about cool equipment combos to try out in game (this pilot in that mech with those guns and gizmo).

    It was a complete shock to find such quality in what is otherwise a shooter. Yes, many action RPGs have encyclopedias worth of lore, disseminated freely throughout the world, on items, etc. I think the presentation here helped. But I was genuinely surprised at how good and enjoyable it was to read. I literally sat down and few times spending like an hour reading through bits and pieces and going to play a map or two only so I’d have enough cash to unlock some more.

    I hope I get to enjoy such surprisingly good writing in a game again in my gaming lifetime (and I’ve been playing for about 37 years, I should add).











  • VGA let’s you pick a palette of 256 colours out of 262144, which is because the RGB components were actually on 6bit, not the full 8bit we would come to expect later. The 320x200 resolution would also be a sore point for artists and that’s how you ended with quite a few games sticking to the EGA palette and using dithering to simulate more colours while using a superior resolution (640x480, or was it 800x600?). I’ve some vivid memories of Cobra Mission for example, or the Commander Keen saga.



  • Look up a good article on coding fonts and pick your camp! At the moment I have DejaVu installed but I’m not a purist. As long as it’s properly designed for this I’m happy. Ligatures are particularly nifty in some languages but no big deal. I recall one author picking a font so that the italics would be cursive rather than monospace, so that his comments would look like handwritten notes in the margin, but I never got a chance to try it myself. Looked great though!