• 8 Posts
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Joined 2 years ago
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Cake day: June 27th, 2023

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  • It’s not fucking endemic, words have meanings. For endemic you need steady, predictable number of infections and we don’t have that. With covid we have rampant mutations and wave after wave of poorly tracked upticks. “Endemic” became a buzzword excuse to drop restrictions and get people to spend money and work on-site again and has nothing to do with the actual epidemiology of covid.

    And for fucks sake even if I agreed that the “endemic” status is debatable one thing is not: COVID is worse at each reinfection in an individual, the persistent damage is cumulative (did you know you can have long covid on top of a previous long covid?).

    And uh oh I didn’t catch a flu in years. Yes, flu is bad too. It leaves lingering symptopms too. But how many people catch it two or three times within 2 years? Yeah, not many. With covid no one bats an eye that someone went through 3 bouts of potentially deadly, potentially disabling disease within 2 years. We’re going to face massive healthcare problems a few years on, problems which are preventable with basic precautions… But no one takes these precautions because eNdEmIc.










  • The gamble is:

    1. drop any precautions, let everyone contract and survive covid, maybe (just maybe) in the future reinfections will be rarer and milder.

    But on the other side…

    1. COVID is known to leave long-term and poorly understood health problems in a lot of people (ca 10% with any form of long covid, ca 2% disabled after covid).

    So we roll the dice and hope the hypothesis 1) is a net gain over the fact 2). That if we sacrifice well-being of 10% of population (in this case children), a larger percentage will be better off in the future.

    As far as things go now I’m not too optimistic.


  • Nyaaah, when will people understand? No one in the rich and powerful and tech circles cares about people. We’re “human resource” and always have been, one more mineral to be strip-mined until exhaustion (cf. South Korea) or obsolence (cf. echbros’ AI wet dreams). Once gone or too hard to mine, the drilling ops move on to another quarry just like with minerals (offshoring).

    High fertility in the West is bad because the American and European human mines are capital-intensive while the global South still has billions of units laying bare on the ground. “Pronatalism” is only about the top of pyramid and the narrow slice just below it - white, educated, well-mannered, elegant, artistically minded and creative societe who perpetuate the imaginary, self-proclaimed “western culture”. Shame they are also those who are too worried to have lots of kids in this economy and climate, but oh well.


  • Yes. Solasta is a faithful implementation of the 5e mechanics, with races and classes copied directly and sub-classes being OC to a large degree. There may be some stuff missing though, at a glance BG3 is more comprehensive in how many spells, items are there. The entire setting is also an original thing, we’re NOT playing in Faerun there, the mosnters are different, the map is different, the lore is different and much smaller.

    Compared to BG3 there’s a lot less stories in Solasta. I’ve won the main campaign and the first DLC while trying to find as many subquests as possible and I don’t think it would add up to 100 hours. But then there’s the second dlc (which adds levels 12-16) and a myriad of fan content, so sky is the limit. Most quests are excuses to go out there and clear a dungeon or a swamp. Main plots are fairly on the rails and not too deep. The first DLC tries to be a bit more of a sandbox but in my playthrough the ending had a glaring contradiction in it so you see it’s not too polished.

    But boy, is the dungeon clearing pleasant. Solasta embraces the dungeon crawl and combat aspects of D&D - maps are very diverse, there’s a good balance in number of different enemies (enough to not be boring, but not too many to lose track of how to deal with anyone), very granular difficulty settings. And the UI.

    Coming from Solasta I can say BG3 has missed the mark in converting 5e to a computer game. Solasta is much cleaner and more accessible (bigger icons, better controller integration, clear movement in combat), multiplayer is easier to start, but is fairly unstable once the game is going. It’s not a serious problem tho, desync doesn’t kick out anyone from the game (just now everyone plays single at their machines), I can save and re-start the multi session with a save from the moment the server failed.

    So if you want the tactical d&d with smooth multiplayer Solasta is the best thing there is. If you care for stories and roleplaying… not so much.