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Joined 2 years ago
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Cake day: June 30th, 2023

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  • I just finished playing Final Fantasy Pixel Remaster and have started Final Fantasy VI Pixel Remaster. I keep checking wikis and forum posts for information, since I hate missing things (especially things that you can’t get back to). I think from here on out (I’m in one of the 3 Scenario Selects) I’ll keep it as blind as I can.

    I finally downloaded Ender Lilies: Quietus of the Knights, and think it’s pretty cool. But maybe it’s just because I haven’t played a Metroidvania in 2 years.

    Last but not least, I tried the demo for Big Hops after seeing Giant Bomb’s Unfinished video on it. 3D Platformer that feels very good to move around in. Not sure how deep the story will go, or what mechanics they’ll be adding as the game progresses, but it’s been a delight so far.



  • In a pod of 8, Pick 9 in a pack will be your first pack wheeling. You’ll only get to see the first 5 packs wheel around (in 14-card play boosters), and a lot of the time those last 1-2 picks in a pack will be a basic land or something completely off-color for you. Don’t worry too much about it as you start out, but yeah, it can help indicate a color that’s very open.


  • Leverless controllers are fairly popular. Supposedly more ergonomic and precise than an arcade stick or pad controller, more portable than the stick, and better to use than a keyboard.

    It is a fairly large learning curve if you’ve already played fighting games with another input method, but after building some new muscle memory, you’ll realize that your understanding of the game is still intact. There are also some really good “shortcuts” in input methods to get precise, just-frame inputs, allowing you to input opposite directions just 1 frame apart, with no stick travel time.












  • This is why I’m the rules guy in my board game group. I sit down, absorb the rulebook, think about edge cases and check online for answers, simulate a game on my own, and then I get everyone together to sit down and learn the game.

    Turns out the ability to hold the rules to like 6 different board games in my head, while not vital for daily life, is a superpower that I intend to fully use.


  • As others have said, the Actions menu has a shortcut to saved posts, whether you make it part of your bottom bar or Floating Action Button.

    Another neat trick is that long-pressing the Action menu will automatically shortcut to whatever the first action listed is. So if you rearrange it so that Saved posts is the first action, your saved posts will always be 1 long-press away!


  • Ticket to Ride unfortunately did nothing for me.

    My friends and I had been playing mostly Catan for about 5 years before we tried Ticket to Ride. It just didn’t feel very strategic, but maybe that’s because it was our first time playing. It felt like the cards you were dealt basically determined whether or not you would win, and “blocking” someone else didn’t feel like it was truly worth the effort. Years later, my CS and EE professor would say how it was a fun game because of how it actually resembled some problems in networking, but I just never grasped that level of depth.


  • The few times I’ve played it (with my admittedly competitive group), we’ve always gone through the entire deck. If a group of 4 isn’t getting through the deck, it means people aren’t calling card draw/card selection enough, and may be plopping down suboptimal cards just to use what they have.

    I would also recommend Wingspan, but it’s not the same style of game. Everdell felt a lot like Agricola, but less punishing and more fair about card availability and variance.