

Liking a game despite its flaws doesn’t mean it’s a good game that deserves a high score.
Liking a game despite its flaws doesn’t mean it’s a good game that deserves a high score.
I’m not really convinced that a GPU backend is needed. Was there ever a comparison of the different CLIP model variants? Or a graph optimized / quantized ONNX version?
I think the proposed solution makes a lot of sense for the task at hand if it were integrated on the pic-rs end, but it would be worth investigating further improvements if it were on the lemmy server end.
Reprocessing already exists and it’s been done for decades. I can’t imagine reprocessing fuel for recycling the usable components is that compelling in the US and it would be more geared to waste reduction. 99% of spent fuel by mass could be reused or otherwise treated differently for disposal as it’s radioactivity is much much smaller than the portion that has been transmuted during power production.
This is really only one facet and not even the main driver in cost. MIT did a study a few years ago looking at this (https://news.mit.edu/2020/reasons-nuclear-overruns-1118). Turns out it’s complicated.
In short, in the US, lacked of skilled labor and large scale project management are big drivers also, not just regulations.
That’s a limitation of the secondary power conversion side and is true for any power generation methodology that relies on steam generation. That said, there’s alternatives to the traditional Rankine cycle that could be deployed without modifying the nuclear side of the plant.
I’ve had the same issue with episodes generally. I have a python script that runs on a regular basis that just updates the episode number based on the premier date.