

GW1 is actually a really good example in another way: I think its Domination Mesmer was a fantastic offensive spin on the idea of a mezzer a la EQ’s Enchanters. In general the idea of an offensive curse-slinger that CCs vulns enemies is where I’ve been gravitating more and more in Warframe since the big armour strip changes in September of last year.
On the happy brain juice, I think this is something people miss. I know my Sevagoth and Nyx are easily able to get top kills unless there’s a dedicated murder machine like Gyre or Mesa. But I think I have a lot of bias due to having every weapon and almost all mods available to me, so I can easily configure a loadout to be highly performant. The gear-reliance is probably another factor deterring people from playing debuff frames, because it’s not immediately obvious how much offensive potential they have. Even for me it took a while before the murder gremlin hiding in my brain was like, “wait, doesn’t Nyx have a huge offensive potential?”
I know I’m getting off topic, but Mesmer was such a cool concept in general. Having a CC class focused on mindgames was a stroke of genius, because playing a mental game is a lot more fun than say, WoW style mezzers that take control away from the character. I enjoyed the fact that, aside from Elementalist knocking, hard CC also came at a cost to the mezzer too, in addition to typically being more tactical and of a short duration.
That said some people hate the whole “prison of the mind” thing too. I know zoners are typically pretty reviled in fighting games.