Say my buddy is interacting with something and there is an investigate option, but his chars intelligence is not up to par, can my char attempt the skill check without him cancelling the interaction and me initiating it again?

  • Fluid@aussie.zone
    link
    fedilink
    arrow-up
    16
    ·
    2 years ago

    Unfortunately not, and it seems like a quality of life oversight to me not to be able to select.

    • DonnieDarkmode@lemm.ee
      link
      fedilink
      arrow-up
      5
      ·
      2 years ago

      Honestly, given the length of early access (and the fact that this isn’t a new complaint) I wonder if it’s actually a choice rather than an oversight. My hope would be that it’s not difficult to implement, and can be modded in now and added to the game later. Fingers crossed it’s not due to a technical limitation

      • Reaphenex@lemmy.world
        link
        fedilink
        arrow-up
        5
        ·
        2 years ago

        The devs did mention in the weeks before launch that it was something that they wanted to address but that it was very difficult to implement with their current system and how the conversation cutscenes work. They did try different things internally that they never added to Early Access but they weren’t happy with any of their solutions and so they opted to focus the efforts on polishing other aspects of the game.

      • VerbTheNoun95@sopuli.xyz
        link
        fedilink
        arrow-up
        1
        ·
        2 years ago

        It’s been a while since I played it, but I feel like something like this was in the Divinity: Original Sin games. So you might be right that they simply didn’t want to or couldn’t implement it in a way they liked in BG3.