It works because the size of an array in main() function is known at compile time. Arrays in Rust have fixed size, at that size is part of their type. The type of the array you pass to from() is [
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It works because the size of an array in main() function is known at compile time. Arrays in Rust have fixed size, at that size is part of their type. The type of the array you pass to from() is [
]
You are late. They have already did the same with C# extension, and made it closed source too.
Remaster has some changes to leveling and combat, so mods that touch this will need to be updated for remaster.
It still uses GameBryo for game logic so that is likely moddable. Graphical mods would probably be more complicated.
All of the quests, game logic, AI (including brain dead NOC interactions), voice acting, etc, are exactly the same as in the original and are actually driven by original GameBryo engine. They only rerecorded some lines to add unique voices to NPCs of different races and made some minor gameplay tweaks. The only major changes are graphical - UE5 is used for rendering, all meshes, textures, landscapes and animations are redone. It’s more than a typical remaster like Last of Us, but not exactly a full remake.
Because they profit from it in some way or another, and have no regard for others.
We still don’t know how much of Oblivion they actually recreated, considering it’s rumored to be made in UE5 which is a completely different engine. I’m most worried about open world and “immersive” elements such as Radiant AI and NPC schedules, proper wildlife AI, etc.
I honestly did not expect Starfield to have actual flyable spaceships and vehicles. That was a pleasant surprise, so Bethesda evidently has not stagnated completely. The problem is Starfield has issues with many other game elements (like loading screens, mediocre worldbuilding, etc). Also the fact that it was simply a game in a different genre than previous Bethesda games didn’t help. People expected a handcrafted open world a la Fallout 4 but got a kind-of-procedurally generated sandbox.
Gimp devs will have to port it to Gtk 4 before rewriting it in Rust, because Rust Gtk 3 bindings are now obsolete lol.
There is also Ladybird browser that IIRC already has a more complete web standards implementation than Servo despite being a much younger project. Though it’s still far from being ready and performance is really bad. But so far it seems that it’s going to outpace Servo.
Fedora is a bit too eager to deliver new updates IMO, especially KDE. As much as I love KDE, their .0 releases have had serious bugs several times in a row now. It’s always better to wait for .1 patch with Plasma. It may be hard for the user to break Kinoite, but it won’t save them from bugs.
Fedora’s mission have always been to push new stuff when it’s “mostly ready” at the cost of inconveniencing of some users, so I wouldn’t recommend it for non-tech-savvy people.
I know people say that it’s 100% stable for them (as they do for Arch, Tumbleweed, Debian Sid, etc) but that’s survirorship bias. As any bleeding edge distro, Fedora has its periods of stability that are broken by tumultuous transitions to the new and shiny tech (like it was with Pipewire, Wayland default, major DE upgrades, etc). During these times some people’s setup will break and you don’t know ahead of time if it will be yours.
AFAIK kernel itself doesn’t send any signals to processes on shutdown/reboot, it just stops executing them. This is a job service manager (e.g. systemd) that terminates processes using SIGTERM before asking kernel to shutdown.
That’s why you launch them through systemd.
It’s not even about waiting or patience. I’m not a teenager anymore, so I don’t have as much to play games as I used to (and I have now other interests too). I have so many great PC games in my queue I literally won’t have time to play them all until I die. The queue only gets longer with time. So what if I can’t play some console exclusive? It’s just one game in the long list of games I won’t get to play and I have no problems with that.
Linux has never been good at running old binaries. It’s always assumed that you are running software compiled for the current version if your distribution, and programs that are not available can be compiled from source (because you obviously use only open source software). For everything else you need to use compatibility layers that provide necessary environment.